Contents:
Current Issue Announcements Call for Reviewers Call for Submissions. Abstract The need for greater software literacy is a pressing problem, but one still not universally acknowledged even among those working in new media and digital humanities. For those of us in the humanities who find ourselves constantly making the argument that a basic understanding of algorithmic thinking is an essential literacy, not just for scholars in the digital humanities dishearteningly even this is not always a settled question , but for all educated citizens of the 21st century, Wardrip-Fruin has given us an arsenal of rhetorical firepower and a powerful set of examples for how one might teach algorithmic literacy across the curriculum without delving into the syntax of any particular programming language.
I fear these obstacles may cause some readers, already perhaps uncomfortable with games studies, to prematurely abort before reaching the real gold that shortly follows. Still, there truly is treasure buried in this land of geekdom, and not just a few nuggets, but enough to lay the foundation of an entirely new scholarly approach for the digital humanities.
If Manovich drew the map, Wardrip-Fruin has opened the mine, and what may be extracted will benefit not only those working in digital humanities or new media but scholars across the curriculum. In the fifth and sixth chapters, Wardrip-Fruin makes a compelling case that software studies as a field is not only an interesting avenue of research for new media specialists but also should increasingly be a basic activity of educated citizens in a 21st century democracy.
Wardrip-Fruin eloquently illustrates how the contemporary human experience is, in large part, shaped by the algorithmic processes that drive our society, algorithms that determine, as Wardrip-Fruin observes, everything from what Amazon. The power of Expressive Processing is that it not only eloquently restates the problems Nelson observed, but actually helps to solve it by offering up a truly readable generalist introduction to the field of artificial intelligence that could productively be assigned to both computer science and humanities students at both the undergraduate and graduate level.
E-mail deze pagina.
Auteur: Noah Wardrip-Fruin. Uitgever: Mit Press Ltd. Samenvatting From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough-or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at expressive processing by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity.
In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the Digital Fictions, Computer Games, and Software Studies. Expressive Processing: Digital Fictions, Computer Games, and Software Studies [ Noah Wardrip-Fruin] on giuliettasprint.konfer.eu *FREE* shipping on qualifying offers.
Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
Toon meer Toon minder. Recensie s Expressive Processing has the perfect combination of technical expertise, historical rigor, and dogged determination to get inside of the black box to make it a kind of primer on what Henry Lowood once called 'the hard work of software history.
This is a must read for anyone working in fields such as new media, game studies, software studies, and AI. Because Wardrip-Fruin writes so confidently and clearly about complex systems, this will be a powerfully enabling book for graduate students, and advanced undergraduates as well. But this is a second-generation book, written by an author whose background is entirely within the field. Wardrip-Fruin was brought up on computer games and educated in the thoughts of the first generation thinkers. Now he has integrated them into a new perspective that builds on those ideas at higher levels of abstraction.
Looking back at my own ideas from Noah's new vantage point was an educational experience for me. Raine Koskima Game Studies The perfect volume to begin the new publication series in software studies We have seen plenty of first-generation books on interactive entertainment, in which an author with expertise in another field presents a bystander's perceptions on the subject.
Chris Crawford , former head of Atari's Games Research Group, and cofounder of Storytron I highly recommend this book to digital media -- games, movies, and fiction -- creators, AI students, and engineers. Irtaza Barlas Computing Reviews In Wardrip-Fruin s Expressive Processing, the field of interactive entertainment comes of age; its theories and methods are native to its medium, rather than borrowed from literature, film, or history Required reading.