Introducing Autodesk Maya 2013 (Autodesk Official Training Guides)

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Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator.

Introducing Autodesk Maya Dariush Derakhshani. A complete update to the popular Autodesk Official Training Guide for Maya Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. The Autodesk Official Training Guide for Maya, endorsed and promoted by Autodesk to its 2, Authorized Training Centers worldwide Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners the knowledge and confidence they need Shows how to master the interface and the basics of modeling, texturing, animating, and visual effects Step-by-step tutorials offer realistic, professional challenges for those new to 3D and those switching from another 3D application Materials are available for instructors who want to use this guide with their students Introducing Autodesk Maya is the perfect guide to get you up and running on the world's most popular professional 3D application.

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Laddas ned direkt. A complete update to the popular Autodesk Official Training Guide for Maya Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation.

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A complete update to the popular Autodesk Official Training Guide for Maya. Maya is the industry-leading 3D animation and effects software used in movies. A complete update to the popular Autodesk Official Training Guide for Maya Maya is the industry-leading 3D animation and effects software used in movies.

Shadow maps create fast, fairly accurate shadows through the Maya renderer. See the next section on how to create shadow map shadows.

The second method for casting shadows is achieved by raytracing with the Maya Software renderer. Raytracing involves tracing a ray of light from every light source in all directions and tracing the reflection.

Animation is created when an object travels or changes from one keyframe to another. In CG, a keyframe can be set on almost any aspect of an object—its color, position, size, and so on.

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Maya then interpolates the in-between frames between the keyframes set by the animator. In reality, you can set several keyframes on any one frame in CG animation. Figure Then, determine the level of detail at which it will be seen in your CG scene.