Contents:
Download the tutorial asset files here.
Learn Unity Programming with UnityScript is your step-by-step guide to learning Learn Unity3D Programming with UnityScript. Unity's JavaScript for Beginners. Learn Unity3D Programming with UnityScript: Unity's JavaScript for Beginners [ Janine Suvak] on giuliettasprint.konfer.eu *FREE* shipping on qualifying offers. Learn Unity.
This tutorial is broken down into several sections. First Section is UI basics, the next section is Scripting Basics, finally the last section is Putting it all together. The only difference is that there should be absolutely no projects listed.
Select NEW to get started. The window will look like this. I have named the project Introductory courses and set the save location to be in my F: drive. You can set it to be anywhere you want. Make sure the project is set to 2D and then select Asset Packages. Alternatively, you can skip this step if you would prefer to use MonoDevelop prepackaged with Unity3D.
Now select Create project. This will close the window and Unity will build the base project for you.
I should also point out that in any project type you make, it will always have a Camera on the scene by default. If you have any packages added to the current project, they will be in the assets folder as well. We will only be explaining what I feel are the most important features of the UI that we are looking at. The Inspector tab allows you to manipulate objects on the scene. We will see this in action soon.
The project tab allows you to see the folders, scripts, images, and other assets you have added to your project. The Scene tab is where you can see the objects you have placed. Game view allows you to see it as you would in your game. Asset store tab allows you to view assets that you could download and install into your project.
There is also a Console Tab. Which is located directly next to your project tab in the default setup. As you can see, it has removed the view from the project tab.
It will show you any compile errors and warnings. We will see all of these items in action as we build the application during the last section. Now that you are familiar with the editor. I think it is time we throw some components into the Hierarchy pane and show some deeper understanding of how everything plays out together. Here are the results. Take a moment and look at the Hierarchy pane. You will notice a few more items.
Most UI controls are directly tied to the Canvas control. So Unity has a smart enough editor to go ahead and add the Canvas component and EventSystem for you. Side note, just make sure the text is within the Canvas. I went ahead and changed a few items within the Inspector pane to make things easier to see. So I feel obliged to explain what I did.
Notice that in the Hierarchy pane, I have text selected, that allows me to see the different parameters that I can modify in the Inspector pane. I put a check mark in the Best Fit box and changed the Max Size to be It is also extremely important to note that you can still make changes to the editor while it is in play mode, however, those changes are not saved. So be extremely careful about that. Alright, I think that is about all that we need to talk about for the Basics for the UI. Let us move on to Scripting Basics. Then after making sure I was inside of the Scripts folder, I followed the same pattern.
You can select a script and it will show you what code has been written in the Inspector Pane. We expanded our old script with a single variable which instantly made it a lot more flexible! You must be logged in to post a comment.
Skip to content in the last tutorial, we had a good look around the Unity UI, got a basic understanding of how to attach scripts to GameObjects, and how to use the console to display messages and debug our projects. Feel free to mimic the file structure I have setup in the screenshot below: NOTE: You will also notice that I have swapped the location of the Project and Hierarchy panes. Posted in Uncategorized , Unity3D Beginners Guide , Unity3D Tutorials and tagged beginner , example , functions , guide , how-to , introduction , javascript , loops , programming , script , scripting , tutorial , unity , unity3d , unityscript.
You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book. Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely.
Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development.
You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today. Springer Professional. Back to the search result list. Table of Contents Frontmatter Chapter 1. Getting Started with Unity Abstract.
This is a great time to learn to develop games.
Unity has emerged as one of the most popular game engines for game developers, and Unity Technologies continues to make dramatic changes to make Unity more accessible to indie developers. There are now more platforms to which Unity games can be ported meaning it can be used on many devices , the Asset Store is available for centralized game resources, and Unity provides outstanding support that has expanded to include professional assessment and feedback for your game.