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Summary Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way.
The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples.
Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments. Great amount of work on detailed textures overlays and advanced blending in PS that utilize many shaders.
3D Game Textures: Create Professional Game Art Using Photoshop [Luke Ahearn] on giuliettasprint.konfer.eu *FREE* shipping on qualifying offers. A broadly enhanced. The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your .
This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes.
Grass, trees, curtains, signs, and more. Notes Includes index. PKR 8, Brand: Luke Ahearn. Delivery Time: 10 - 12 Working Days.
Please enable JavaScript before proceeding:. Minimal wear. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. Friend Reviews. Granted copying and possibly offsetting are pretty basic and easy to figure out, but "erasing the seams" is not. Showing No trivia or quizzes yet.
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Login or Create an Account. Forgot Your Password? Auteur: Luke Ahearn. Uitgever: Focal Press. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art.
However, if the artists cannot build their own textures, they are limited to using commercial textures.
In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders the visual effects - reflections, refractions, opacity - that make textures come to life and materials collections of shaders that fill well together to map to a particular scene or environment.
You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book. Toon meer Toon minder.