Contents:
Shapes 10m 13s. Repetition: Arranging the elements 1m 37s.
Rule of threes 1m 36s. Perspective 1m 47s. Symmetry 1m 10s. Focal length, camera position, and depth 2m 27s.
Intersections 1m 41s. Exercise: Practicing fundamentals with geometry 1m 21s. Shooting Best Practices. Working a shot, revisited 3m 21s. Understanding the photographic impulse 2m 58s. Warming up 2m 16s. Exercise: Get your feet moving 2m 3s. Balance Revisited. Thirds: How rectangular frames are weighted 2m 20s. Tonal balance 3m 52s. Content balance 1m 20s. Squares: Weighting the corners 2m 24s. Composing people 3m 42s. Composing landscapes 3m 53s. Sometimes you can't get the shot 1m 12s. Practicing thirds with points and geometry 1m 45s.
Take this course on 'Master the Fundamentals of Geometry' which has a combination of Video lectures, Quiz videos and Downloadable resources which will. How Do You Find the Midpoint Between Two Coordinates? The midpoint of a line segment is the point midway between the endpoints of the line segment.
Practicing squares with points and geometry 1m 12s. Image analysis: The work of Steve Simon 13m 27s. It's the light 1m 50s. Direction of light 8m 30s. Texture 2m 7s. Shadows and negative space 1m 19s. Exposure concerns 2m 44s. Keeping one eye on post 58s. Light as subject 1m 38s.
Misner 20 October McDaniel 27 April Horwood Pub. Any point on the angular bisector is equidistant from the arms of the angle. Four hours lecture each week.
Workshop: Finding Light. Introducing the workshop location and instructors 1m 2s.
Assignment: Finding light 5m 17s. Shooting the light 3m 14s. Critiquing the light assignment 9m 26s. The basics of color 1m 4s. When to shoot color 3m 56s. How to shoot color 2m 47s. Practicing color composition 1m 4s. Image analysis: The work of Paul Taggart 13m 20s. Guiding the Viewer. Entry and exit 5m 41s. Framing 2m 17s. Examining the composition of this set 2m 28s.
Narrative 1m 55s. When the scene doesn't fit in the frame 3m 13s. Guiding the viewer's eye 1m 14s. Workshop: Foreground and Background.
Assignment: Foreground and background 3m 4s. Shooting foreground and background relationships 2m 19s. Critiquing the foreground and background assignment 8m 13s.
Planes 5m 13s. Controlling depth 4m 54s. Juxtaposition 2m 58s. Fear 4m 3s. Layers 55s. Image analysis: The work of Connie Imboden 16m 21s. Post Production. Recomposing an image with the Crop tool 7m 23s.
Resizing an image 8m 9s. Tone 8m 54s. Altering the perspective in Photoshop 4m 38s. Changing composition through retouching 6m 16s. Vignetting to drive attention 6m 1s. Workshop Exhibition and Wrap-Up. Workshop wrap-up and exhibition 3m 13s. Workshop students' final thoughts 7m 9s.
Final thoughts 1m. Mark as unwatched Mark all as unwatched Are you sure you want to mark all the videos in this course as unwatched? Mark all as unwatched Cancel. Take notes with your new membership! Still, somehow, geometry is very useful in describing the real world, even though strictly speaking, it describes things that don't exist in the real world.
I said that you can change the rules and come up with a new system. Euclid had 5 postulates in his system of geometry. It wasn't very pretty, but it seemed to be needed in order to prove some basic facts about real-world geometry - for instance, that the angles in a triangle add up to degrees. Over the years, people tried to prove the fifth postulate, thinking that something so complex must somehow follow from the simpler postulates.
They failed. In the nineteenth century, mathematicians tried a different tack: try changing the postulate, and see what happens. They found that they ended up with several varieties of "non-Euclidean" geometry that were completely self-consistent, but different from Euclid's geometry. Changing the "rules" made a new but perfectly good game. So what do you think happened next?